Facial Animation and Modeling

Computer Graphics Group, MPI Informatik, Saarbrücken, Germany

Introduction

Animation of human faces has been an active topic of research in Computer Graphics since the 1970's. With the increasing computational power and graphics capabilities of modern hardware, it becomes more and more feasible to use complex simulation techniques in an interactive environment. Our research aims mainly at exploration of the possibilities for anatomically correct modeling and physics-based simulation in such a setting.

Medusa

Medusa is a system for Facial Modeling and Animation. It includes tools and techniques for a variety of sub-tasks that have to be handled in order to generate photorealistic facial animations in real-time on standard PC hardware. Medusa is used both for research and education purposes. The initiators of Medusa, Jörg Haber and Kolja Kähler, have been awarded the Heinz-Billing-Preis 2001 of the Max-Planck-Society and the SaarLB Science Award 2001 of the Saarland Ministry of Education, Culture, and Sciences.

Research Topics

Publications

Snapshots / Movies

Please follow this link for more information and demo material regarding our facial animation system.

Contact:

Jörg Haber Volker Blanz Kolja Kähler Hitoshi Yamauchi Irene Albrecht
haberj_at_mpi-sb.mpg.de  blanz_at_mpi-sb.mpg.de kaehler_at_mpi-sb.mpg.de  hitoshi_at_mpi-sb.mpg.de  albrecht_at_mpi-sb.mpg.de 
Max-Planck-Institut für Informatik
Stuhlsatzenhausweg 85
66123 Saarbrücken
Germany


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