Independent management of film grain in each view of a stereoscopic video can lead to visual discomfort. The existing alternative is to project the grain onto the scene geometry. Such grain, however, looks unnatural, changes object perception, and emphasizes inaccuracies in depth arising during 2D-to-3D conversion. We propose an advanced method of grain positioning that scatters the grain in the scene space. In a series of perceptual experiments, we estimate the optimal parameter values for the proposed method, analyze the user preference distribution among the proposed and the two existing methods, and show influence of the method on the object perception.
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Krzysztof Templin, Piotr Didyk, Karol Myszkowski, Hans-Peter Seidel
Perceptually-motivated Stereoscopic Film Grain
Computer Graphics Forum 33(7) (Proc. Pacific Graphics 2014, Seoul, Korea)
@article{Templin2014b,
author = {
Krzysztof Templin and
Piotr Didyk and
Karol Myszkowski and
Hans-Peter Seidel},
title = {Perceptually-motivated Stereoscopic Film Grain},
journal = {Computer Graphics Forum (Proc. Pacific Graphics)},
year = {2014},
volume = {33},
number = {7}
}