Temporally Coherent Irradiance Caching for High Quality Animation Rendering | ||||||||
MPI Informatik, Saarbrucken, Germany Szczecin University of Technology, Poland The University of Aizu, Japan Faculty of Natural Sciences, University of Saint Cyril and Metod, Trnava, Slovakia |
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Abstract | ||||||||
In rendering of high quality animations that include global illumination,
the final gathering and irradiance caching are considered standard procedures.
However, the computational cost they incur is high enough to discourage
their wide use in production rendering. We introduce a data structure called anchor, which lets us permanently link cache locations to points intersected by their final gathering rays. Consequently, we can cheaply probe and transfer the (ir)radiance by exploiting the temporal coherence of successive animation frames, resulting in half an order of magnitude acceleration and reduced temporal artifacts. Additionally, our anchor structure lets us render moderately glossy surfaces at the cost much lower than the traditional importance sampling techniques. We also describe an efficient, perceptually motivated and independent scheme for limiting the growth in the number of irradiance caches. Finally, an implementation in practical rendering system is demonstrated. |
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Anchor | ||||||||
Detail is described in Section 3, "Anchor Data Structure". |
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Sample source code for anchor and irradiancecache class. |
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New Animation Framework based on Anchor and Extended Irradiance Cache | ||||||||
Detail is described in Section 4.2, "Cache Update for the Animation". | ||||||||
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Efficient Cache Management | ||||||||
Detail is described in Section 4.3, "Cache Density Control" | ||||||||
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Glossy Surface Extension | ||||||||
Detail is described in Section 5, "Rendering Moderately Glossy Surfaces" | ||||||||
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Result | ||||||||
Detail is described in Section 6, "Result" Also, you can see more details to download videos under this page. |
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Videos | ||||||||
Here you can see some videos:
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Reference | ||||||||
・Temporary Coherent Irradiance Caching for High Quality Animation Rendering Miloslaw Smyk, Shin-ichi Kinuwaki, Roman Durikovic, Karol Myszkowski To appear in: Proc. of EUROGRAPHICS '05 (Computer Graphics Forum, vol. 24), 2005. (pdf)(slide)(bib) |