Teaching
Teaching Summer Semester 2002
Computer Graphics in the Movies
(Seminar)
Images courtesy of Columbia Pictures/Square Pictures, Disney/Pixar,
PDI/Dreamworks, Warner Bros.
This "Computer Graphics in the Movies" seminar is designed as an extension
of the basic Computer
Graphics course. The seminar focuses on advanced rendering and animation
techniques that are used for special effects production in the movie
industry. Within the seminar scope, samples of landmark movies such as
"Terminator 2", "Toy Story", "Antz", "Matrix", "Shrek", "Final Fantasy", and
others will be shown and computer graphics techniques behind the special
effects in those movies will be discussed.
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Topics covered
- image and video compositing
- advanced rendering techniques (environment mapping, bump mapping, ...)
- image-based techniques
- character and facial animation
- modeling techniques
- morphing
- natural phenomena (fire, clouds, dust, ...)
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Obtained abilities
- The target of the seminar is it to provide an overview of the computer
graphics tools and techniques that are used during the production of full
feature movies.
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Date / Location
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Thursday 14-16
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MPI (building 46.1), room 019
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List of Talks
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date |
topic |
speaker |
18.4.02 |
From the Storybook to the Screen |
Mohamad Ali Assoudeh |
25.4.02 |
Compositing and Layers |
Simon Hoffmann |
2.5.02 |
Modeling with NURBS and Subdivision Surfaces |
Thomas Neumann |
16.5.02 |
Morphing |
Fabian Rektenwald |
23.5.02 |
Character Animation |
Sascha Parduhn + Steffen Wiegratz |
6.6.02 |
Facial Animation and Modeling |
Chen Aiping + Alfonzo Baumgartner |
13.6.02 |
Natural Phenomena |
Ronald Casper |
20.6.02 |
Image-based Rendering |
Patrick Dreker |
27.6.02 |
movie day |
- |
4.7.02 |
Crowd Scenes |
Patrick Dreker |
11.7.02 |
Environment and Bump Mapping |
Laetitia Monecker |
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Lecturer
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Haber, J.,
Kähler, K.
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Prerequesits
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Lecture "Computer Graphics" is useful, though not required.
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Possible followups
- FoPra / Diploma thesis in computer graphics.
Literature
- Literature on the specific topics will be distributed during the
assignment of the talks. Some general purpose textbooks that cover
several aspects of the seminar are:
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R. Parent: Computer Animation - Algorithms and Techniques, Morgan Kaufmann,
2002.
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A. H. Watt, M. Watt: Advanced Animation and Rendering Techniques - Theory
and Practice, Addison-Wesley, 1993.
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J. D. Foley, A. van Dam, S. K. Feiner, J. F. Hughes: Computer Graphics - Principles and
Practice, Addison-Wesley, 1995.
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Remarks:
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First meeting on Thursday, April 11, at 14:00 in room 019 (MPI).
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Talks may be given in English or German.
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Students who would like to present one of the first talks in the seminar
please contact haberj@mpi-sb.mpg.de
in advance.