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Teaching

Teaching Winter Semester 2001/02



Computergraphik

(Stammvorl. Praktische Informatik)


Animation
courtesy of Michael Hemmer and Lübomira Spassova
Computer graphics includes a wide range of applications, from 2D and 3D-graphics, multimedia and computer-generated films up to interactive computer games and virtual reality. Despite the large variety of applications the same problems occur everywhere again and again, for which this lecture presents fundamental techniques and solution strategies.

Topics covered
This lecture is an introduction to computer graphics, which will concentrate on fundamental principles and illustrate them with different application examples. Among other things, topics such as in- and output devices, optical perception, rasterisation, anti-aliasing, transformations, clipping, visibility, shading and lighting calculation are addressed. Basis of programming is the graphic standard OpenGL and RenderMan.

Obtained abilities
The target of the lecture is it to provide an overview of the tools in computer graphics, to present fundamental techniques and algorithms and become acquainted with a range of application scenarios in computer graphics.

Date/Location
  • Tuesday and Wednesday 9-11
  • HS II, Geb. 45

Lecturer
Seidel, H.-P., Myszkowski, K.

Coordinator for assignments
J. Kautz

Lecture is part of
Stammvorlesung Praktische Informatik

Prerequisits
none

Possible followups
seminars, special lectures ("Spezialvorlesungen"), FoPras in computer graphics.

Grading
  • Weekly assignments
    • To be admitted to the final exam you have to have 30% on every assignment sheet but one, and a total of 50% of the points of all assignments.
    • Groups of up to two people are allowed for the weekly assignments. If you work together please submit only one assigment and put both names on your assignment sheet.
    • You must be able to explain your solutions in the excersise groups (and you might be asked to do so).
  • Rendering-Competition (30%)
    • The goal is to create photorealistic images.
    • The rendering software will be the Blue Moon Rendering Toolkit (BMRT).
  • Final exam (70%)

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Mailinglist

Excersise groups
  • Tuesday 14-16, 022/46.1 (MPI)
  • Wednesday 9-11, 022/46.1 (MPI)
  • Wednesday 16-18, 021/46.1 (MPI)

Literature
  • Alan Watt, 3D Computer Graphics, Addison-Wesley, 1999, 112 DM
  • James Foley, AndriesVan Dam, et al., Computer Graphics : Principles and Practice, 2. Ausgabe, Addison-Wesley, 1995, 131 DM
  • Andrew Glassner, Principles of Digital Image Synthesis, 2 Bände, Morgan Kaufman, 1996, 193 DM
  • Andrew Glassner, An Introduction to Ray-Tracing, Academic Press, 1989, $71
  • Andrew Woo, et al., OpenGL Programming Guide, 3. Ausgabe, Addison-Wesley, 1999, 93 DM

Remarks:
  • Lecture starts on Tuesday, October 23rd.
  • The lectures will be given in English