Lecture: Computer Graphics
Winter Semester 2007/2008
Literature
The lecture will not be held according to a specific book. The
following list includes some of the most important lecture books of
the field of computer graphics.
- Matt Pharr, Greg Humphreys, Physically Based Rendering : From Theory to Implementation, 2004
- Peter Shirley, Fundamentals of Computer Graphics, 2 edition, 2005
- Alan Watt, 3D Computer Graphics, Addison-Wesley, 1999
- James Foley, AndriesVan Dam, et al., Computer Graphics :
Principles and Practice, 2. Ausgabe, Addison-Wesley, 1995
- Andrew Glassner, Principles of Digital Image Synthesis,
2 Bände, Morgan Kaufman, 1996
- Andrew Glassner, An Introduction to Ray-Tracing,
Academic Press, 1989
- Peter Shirley, Realistic Ray-Tracing,
AK Peters, ISBN: 1-56881-110-1, 2000
- Andrew Woo, et al., OpenGL Programming Guide, 3.
Ausgabe, Addison-Wesley, 1999
Advanced topics:
- Tomas Moeller, Eric Haines, Real-Time Rendering,
AK Peters, ISBN: 1-56881-101-2, 2000
- Michael Cohen, John Wallace, Radiosity and Realistic Image
Synthesis, Academic Press, 1993
- Ray Hall, Illumination and Color in Computer Generated
Imagery, Springer, 1988
- Philip Dutre, Global
Illumination Compendium: Eine Zusammenstellung der
wichtigsten Formeln
- David Ebert et al., Texturing and Modeling - A Procedural
Approach, Academic Press, 1994
More titles will be anounced during the course of the lecture.