Classifier Instance:

Anchor text: engine
Target Entity: Game_engine
Preceding Context: GrimE (Grim Engine) is an adventure game
Succeeding Context: , created by Bret Mogilefsky at LucasArts using the free software scripting language Lua. It was first used for Grim Fandango. Partly based on the Sith engine, GrimE was the successor to SCUMM, preserving some of that engine's features. Like SCUMM it is based on characters and objects which interact with each other, on top of pre-rendered backgrounds. The major difference between GrimE and SCUMM is that the engine which deals with character rendering and movement in GrimE is a true 3D engine; characters are collections of 3D-rendered polygons and movement is controlled in full 3D by the keyboard.
Paragraph Title: null
Source Page: GrimE

Ground Truth Types:

|---wordnet_entity_100001740
|  |---wordnet_artifact_100021939
|  |  |---wordnet_instrumentality_103575240
|  |  |  |---wordnet_device_103183080
|  |  |  |  |---wordnet_machine_103699975
|  |  |  |  |  |---wordnet_motor_103789946
|  |  |  |  |  |  |---wordnet_engine_103287733

Predicted Types:

TypeConfidenceDecision
wordnet_artifact_100021939-1.533322472931377 0
wordnet_event_100029378-0.16880589168560733 0
wordnet_organization_108008335-1.1818491622967195 0
wordnet_person_100007846-1.5329864789055467 0
yagoGeoEntity-2.1430272068838687 0
|---wordnet_entity_100001740
|  |---wordnet_artifact_100021939
|  |---wordnet_event_100029378
|  |---wordnet_organization_108008335
|  |---wordnet_person_100007846
|  |---yagoGeoEntity