Classifier Instance:

Anchor text: church
Target Entity: Church_\u0028building\u0029
Preceding Context: In most Dragon Quest games, players must visit a
Succeeding Context: (known as a House of Healing in the NES translations) and talk to a priest or nun to save the games' progress; in Dragon Warrior, players had to talk to a king to save their progress, though the first two Dragon Quest titles for NES use a password save system. If the party dies in battle the group loses half of its gold and warps to the nearest save location where the hero is revived; players must then pay a priest or nun to revive their party members.
Paragraph Title: Gameplay
Source Page: Dragon Quest

Ground Truth Types:

|---wordnet_entity_100001740
|  |---wordnet_artifact_100021939
|  |  |---wordnet_structure_104341686
|  |  |  |---wordnet_building_102913152
|  |  |  |  |---wordnet_place_of_worship_103953416
|  |  |  |  |  |---wordnet_church_103028079
|  |---yagoGeoEntity
|  |  |---wordnet_structure_104341686
|  |  |  |---wordnet_building_102913152
|  |  |  |  |---wordnet_place_of_worship_103953416
|  |  |  |  |  |---wordnet_church_103028079

Predicted Types:

TypeConfidenceDecision
wordnet_artifact_100021939-0.23431835207352358 0
wordnet_event_100029378-4.032699413390625 0
wordnet_organization_108008335-0.4750538590576191 0
wordnet_person_100007846-1.8400932761792386 0
yagoGeoEntity-0.29189830529707467 0
|---wordnet_entity_100001740
|  |---wordnet_artifact_100021939
|  |---wordnet_event_100029378
|  |---wordnet_organization_108008335
|  |---wordnet_person_100007846
|  |---yagoGeoEntity