Classifier Instance:

Anchor text: ROAM
Target Entity: ROAM
Preceding Context: The Real-time Optimally Adapting Meshes (
Succeeding Context: ) algorithm computes a dynamically changing triangulation of a terrain. It works by splitting triangles where more detail is needed and merging them where less detail is needed. The algorithm assigns each triangle in the terrain a priority, usually related to the error decrease if that triangle would be split. The algorithm uses two priority queues, one for triangles that can be split and another for triangles that can be merged. In each step the triangle from the split queue with the highest priority is split, or the triangle from the merge queue with the lowest priority is merged with its neighbours.
Paragraph Title: ROAM triangulation algorithm
Source Page: Priority queue

Ground Truth Types:

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|  |  |  |---wordnet_activity_100407535
|  |  |  |  |---wordnet_procedure_101023820
|  |  |  |  |  |---wordnet_rule_105846932
|  |  |  |  |  |  |---wordnet_algorithm_105847438

Predicted Types:

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wordnet_person_100007846-2.9392848719731073 0
yagoGeoEntity-2.94606427246433 0
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|  |  |  |  |  |  |---wordnet_algorithm_105847438
|  |  |  |  |---wordnet_work_100575741
|  |  |  |  |---wordnet_sensory_activity_100876737
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