The need for specialized equipment is one of the main problems when distributing stereo content.
As an example, consider printing an anaglyph stereo image on paper: the stereo impression is enjoyed with special anaglyph glasses, but the colors are ruined for spectators with no such glasses.
Similarly, observers without shutter glasses see a blur of two images when sharing a screen with users wearing adapted equipment.
We approach this backward-compatibility problem, in a way that is equipment and image content independent, by employing our model.
Note: All provided here examples in 3D formats are prepared assuming
that all images/video frames have the left view image on the right and the right view image on the left side.
Please note:
YouTube only gives a preview of the effect but doesn't reproduce it in professional quality.
For full quality, please download the supplemental material .AVI video (47.7 MB).
Note: All provided here examples in 3D formats are prepared assuming
that all images/video frames have the left view image on the right and the right view image on the left side.
** Animations require a 3D video player, e.g., NVIDIA 3D Vision Video Player