add(Object *obj) | BilliardPhysics | [inline] |
BilliardPhysics() | BilliardPhysics | |
createCollisionList() | BilliardPhysics | [private] |
dumpCollisions() const | BilliardPhysics | [private] |
dumpToFile(const std::string &file) | BilliardPhysics | |
loadFromFile(const std::string &file) | BilliardPhysics | |
mBorders | BilliardPhysics | [private] |
mCollisions | BilliardPhysics | [private] |
mInFile | BilliardPhysics | [private] |
mLoadFile | BilliardPhysics | [private] |
mObjects | BilliardPhysics | [private] |
mOutFile | BilliardPhysics | [private] |
mSaveFile | BilliardPhysics | [private] |
mTime | BilliardPhysics | [private] |
remove(Object *obj) | BilliardPhysics | |
step() | BilliardPhysics | |
updateCollisionList(const std::vector< Collision * > &clsns) | BilliardPhysics | [private] |
willCollide(float &time, const Object *o1, const Object *o2) const | BilliardPhysics | [private] |
willHitBorder(float &time, const Object *obj, const TableBorder *border) const | BilliardPhysics | [private] |
~BilliardPhysics() | BilliardPhysics |