illuminate(Vec3f &dir, const Vec3f &org, unsigned int index=0) const =0 | Light | [pure virtual] |
Light() | Light | [inline] |
mScene | Light | [protected] |
numberOfRays() const | Light | [inline, virtual] |
scene() | Light | [inline] |
setNumberOfRays(unsigned int)=0 | Light | [pure virtual] |
setScene(Scene *newScene) | Light | [inline] |
~Light() | Light | [inline, virtual] |