OBJObject Member List

This is the complete list of members for OBJObject, including all inherited members.

angularVelocity() constPhysicalObject [inline]
applyPhysics() constPhysicalObject [inline]
buildAccelStructure()OBJObject [protected, virtual]
calcBounds()OBJObject [protected, virtual]
castShadows() constObject [inline]
createCopy()OBJObject [inline, virtual]
doIntersect(Ray &localRay) constOBJObject [inline, protected, virtual]
dump() constObject [inline, virtual]
intersect(Ray &globalRay) constObject [inline]
mAngularVelocityPhysicalObject [protected]
mass() constPhysicalObject [inline]
mBoundingBoxObject [protected]
mCastShadowsObject [protected]
mInverseTransformPhysicalObject [protected]
mKdTreeOBJObject [protected]
mMassPhysicalObject [protected]
mNameObject [protected]
mPhysicsOnPhysicalObject [protected]
mPositionPhysicalObject [protected]
mPrimitivesOBJObject [protected]
mRefCounterObject [protected]
mRotationPhysicalObject [protected]
mScalingPhysicalObject [protected]
mTimePhysicalObject [protected]
mTransformPhysicalObject [protected]
mVelocityPhysicalObject [protected]
name() constObject [inline]
Object(bool enablePhysics)Object
Object(const Object &other)Object [protected]
OBJObject(const std::string &fileName)OBJObject
OBJObject(const OBJObject &other)OBJObject [protected]
offset(const Vec3f off)PhysicalObject [inline]
PhysicalObject(bool enablePhysics)PhysicalObject
position() constPhysicalObject [inline]
read(const std::string &fileName, const PrimitiveFactory &factory=TexturedSmoothTriangleFactory())OBJObject [protected]
readDump(std::istream &ins)Object [virtual]
resetTransform()PhysicalObject [inline]
rotate(const float angle, const Vec3f &axis)PhysicalObject [inline]
scale(const float x, const float y, const float z)PhysicalObject [inline]
setAngularVelocity(const Vec3f &omega)PhysicalObject [inline]
setCastShadows(bool b)OBJObject [virtual]
setMass(float m)PhysicalObject [inline]
setName(const std::string &n)Object [inline]
setShader(Shader *sh)OBJObject [virtual]
setVelocity(const Vec3f &v)PhysicalObject [inline]
time() constPhysicalObject [inline]
toGlobalCoordinates(Ray &ray) constPhysicalObject [inline]
toGlobalCoordinates(Vec3f &vector) constPhysicalObject [inline]
toLocalCoordinates(Ray &ray) constPhysicalObject [inline]
toLocalCoordinates(Vec3f &vector) constPhysicalObject [inline]
translate(const Vec3f &vector)PhysicalObject [inline]
updateProperties(float t)PhysicalObject
velocity() constPhysicalObject [inline]
writeDump(std::ostream &outs)Object [virtual]
~Object()Object [virtual]
~OBJObject()OBJObject [virtual]
~PhysicalObject()PhysicalObject [virtual]


Generated on Fri Feb 1 00:02:21 2008 for Grayfall by  doxygen 1.5.1