animate(unsigned int frame) | PhysicsStep | [inline, virtual] |
Animator(Object *obj, unsigned int frame) | Animator | [inline] |
mFrame | Animator | [protected] |
mObject | Animator | [protected] |
mV | PhysicsStep | [protected] |
mW | PhysicsStep | [protected] |
PhysicsStep(Object *obj, unsigned int frame, const Vec3f &v, const Vec3f &w) | PhysicsStep | [inline] |
~Animator() | Animator | [inline, virtual] |