illuminate(Vec3f &dir, const Vec3f &org, unsigned int) const | PointLight | [inline, virtual] |
Light() | Light | [inline] |
mIntensity | PointLight | [private] |
mPosition | PointLight | [private] |
mScene | Light | [protected] |
numberOfRays() const | Light | [inline, virtual] |
PointLight(const RGBAColor &intensity, const Vec3f &position) | PointLight | [inline] |
scene() | Light | [inline] |
setNumberOfRays(unsigned int) | PointLight | [inline, virtual] |
setScene(Scene *newScene) | Light | [inline] |
~Light() | Light | [inline, virtual] |