Ray Member List

This is the complete list of members for Ray, including all inherited members.

dir() constRay [inline]
hit() constRay [inline]
hitPoint(float eps) constRay [inline]
influence() constRay [inline]
init(const Vec3f &origin, const Vec3f &direction, float t=INFINITY)Ray [inline]
mDirRay [private]
mHitRay [private]
mHitObjRay [private]
mInfluenceRay [private]
mOrgRay [private]
mRecursionDeepRay [private]
mTRay [private]
mURay [private]
mVRay [private]
obj() constRay [inline]
org() constRay [inline]
Ray()Ray [inline]
recDeep() constRay [inline]
setHit(const Primitive *hit, float t)Ray [inline]
setInfluence(float infl, int recursionDeep)Ray [inline]
setObj(const Object *object)Ray [inline]
setUV(float u, float v)Ray [inline]
t() constRay [inline]
u() constRay [inline]
updateInfluence(const Ray &ray, float infl=1.0f)Ray [inline]
v() constRay [inline]


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