buildScene() | Renderer | |
buildScene(const std::string &sceneFile) | Renderer | |
buildTestScene() | Renderer | [private] |
mCamera | Renderer | [private] |
mCameraAnimator | Renderer | [private] |
mEndFrame | Renderer | [private] |
mFileName | Renderer | [private] |
mSampleCount | Renderer | [private] |
mSampler | Renderer | [private] |
mScene | Renderer | [private] |
mStartFrame | Renderer | [private] |
mSupersampled | Renderer | [private] |
physicsLoad(const std::string &file) | Renderer | [inline] |
physicsSave(const std::string &file) | Renderer | [inline] |
render() | Renderer | |
renderAnimated() | Renderer | |
Renderer(const std::string &filename) | Renderer | |
renderFromTo(void *) | Renderer | [private, static] |
setupAnimation(std::string filename, unsigned int startframe=0, unsigned int endframe=FRAMES) | Renderer | |
setupSupersampling(int samples) | Renderer | |
~Renderer() | Renderer |