addAnimator(Animator *ani) | Scene | [inline] |
addLight(Light *light) | Scene | [inline] |
addObject(Object *obj) | Scene | [inline] |
addShader(Shader *sh) | Scene | [inline] |
addTexture(Texture *tex) | Scene | [inline] |
bgColor() const | Scene | [inline] |
castShadows() const | Scene | [inline] |
clear() | Scene | |
getLight(int i) const | Scene | [inline] |
getObject(int i) const | Scene | [inline] |
getShader(int i) const | Scene | [inline] |
getTexture(int i) const | Scene | [inline] |
intersect(Ray &ray) const | Scene | [inline] |
lightsCount() const | Scene | [inline] |
mAnimators | Scene | [private] |
mBgColor | Scene | [private] |
mCastShadows | Scene | [private] |
mFrameNr | Scene | [private] |
mLights | Scene | [private] |
mObjects | Scene | [private] |
mPhysics | Scene | [private] |
mShaders | Scene | [private] |
mTextures | Scene | [private] |
physicsDump(const std::string &file) | Scene | [inline] |
physicsLoad(const std::string &file) | Scene | [inline] |
rayTrace(Ray &ray) const | Scene | [inline] |
removeLight(Light *light) | Scene | |
removeObject(Object *obj) | Scene | |
Scene() | Scene | |
setBgColor(const RGBAColor &c) | Scene | [inline] |
setCastShadows(bool cs) | Scene | [inline] |
step() | Scene | |
~Scene() | Scene |