addLight(Scene &scene, const std::string &type) | SceneBuilder | [private] |
addObject(Scene &scene, const std::string &type) | SceneBuilder | [private] |
addPhysicsStep(Scene &scene, const std::string &type) | SceneBuilder | [private] |
addShader(Scene &scene, const std::string &type) | SceneBuilder | [private] |
addTexture(Scene &scene, const std::string &type) | SceneBuilder | [private] |
clear() | SceneBuilder | [private] |
doInit(const std::string &type) | SceneBuilder | [private] |
load(Scene &scene, Camera *&camera, const std::string &fileName, bool parseScene=true) | SceneBuilder | |
makeCamera(const std::string &type) | SceneBuilder | [private] |
makeScene(Scene &scene) | SceneBuilder | [private] |
mCameraParsers | SceneBuilder | [private] |
mFileName | SceneBuilder | [private] |
mLightParsers | SceneBuilder | [private] |
mLights | SceneBuilder | [private] |
mLine | SceneBuilder | [private] |
mLineNr | SceneBuilder | [private] |
mObjectParsers | SceneBuilder | [private] |
mObjects | SceneBuilder | [private] |
mPhysicsParsers | SceneBuilder | [private] |
mShaderParsers | SceneBuilder | [private] |
mShaders | SceneBuilder | [private] |
mTextures | SceneBuilder | [private] |
mTransformators | SceneBuilder | [private] |
nextOperator(std::istream &ifile) | SceneBuilder | [private] |
SceneBuilder() | SceneBuilder | |
~SceneBuilder() | SceneBuilder |