logo

Jonas Eckhardt / Simon Wegener ::
Rendering Competition - Computer Graphics Course WS07/08 ::

Optimization :: Depth of Field :: Surface Shading :: Modeling :: Advanced Ray-Tracing :: Fun ::
Documentented Code ::

 
Computer Graphics Course Jonas / Simon

 

OVERVIEW

Animation

Our final submission to the rendering competition.
Enjoy!

Optimization

Description of our implemented optimization techniques.

Depth of Field

A nice advanced camera property to achieve much more realistic images.

Surface Shading

In our raytracer are different materials available, like marble, glass, wood or metal.

Bump Mapping

Normal modification is a cheap way to add details to a scene.

Advanced Ray-Tracing

We have implemented a simulation of uniaxial crystals.

Fun

Deeper 3D experience with stereographic red/green pictures.