OVERVIEW
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Animation
Our final submission to the rendering competition.
Enjoy!
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Optimization
Description of our implemented optimization techniques.
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Depth of Field
A nice advanced camera property to achieve much more realistic images.
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Surface Shading
In our raytracer are different materials available, like marble, glass, wood or metal.
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Bump Mapping
Normal modification is a cheap way to add details to a scene.
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Advanced Ray-Tracing
We have implemented a simulation of uniaxial crystals.
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Fun
Deeper 3D experience with stereographic red/green pictures.
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