Camera.h

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00001 
00007 #ifndef CAMERA_H
00008 #define CAMERA_H CAMERA_H
00009 
00010 #include "Ray.h"
00011 
00016 class Camera {
00017     public:
00022         int resX;
00023         
00028         int resY;
00029 
00030         Camera (int resX, int resY) : resX(resX), resY(resY) {
00031         }
00032 
00033         virtual ~Camera () {
00034         }
00035 
00043         virtual Ray InitRay (float x, float y) = 0;
00044 };
00045 #endif

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