Classifier Instance:

Anchor text: Risk
Target Entity: Risk_\u0028game\u0029
Preceding Context: Most board games involve both luck and strategy. But an important feature of them is the amount of randomness/luck involved, as opposed to skill. Some games, such as chess, depend almost entirely on player skill. But many children's games are mainly decided by luck: e.g. Candy Land and Chutes and Ladders require no decisions by the players. A player may be hampered by a few poor rolls of the dice in
Succeeding Context: or Monopoly, but over many games a good player will win more often. While some purists consider luck not to be a desirable component of a game, others counter that elements of luck can make for far more diverse and multi-faceted strategies, as concepts such as expected value and risk management must be considered.
Paragraph Title: Luck, strategy and diplomacy
Source Page: Board game

Ground Truth Types:

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|  |  |  |---wordnet_contest_107456188
|  |  |  |  |---wordnet_game_100456199

Predicted Types:

TypeConfidenceDecision
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wordnet_event_100029378-0.3850918873806556 0
wordnet_organization_108008335-2.7525655146183676 0
wordnet_person_100007846-1.4480009697375782 0
yagoGeoEntity-3.9958758736152595 0
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|  |---wordnet_event_100029378
|  |---wordnet_organization_108008335
|  |---wordnet_person_100007846
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