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java.lang.Object javax.swing.LookAndFeel javax.swing.plaf.basic.BasicLookAndFeel
Implements the a standard base LookAndFeel class from which standard desktop LookAndFeel classes (JLF, Mac, Windows, etc.) can be derived. This class cannot be instantiated directly, however the UI classes "Basic" defines can be.
Warning:
Serialized objects of this class will not be compatible with
future Swing releases. The current serialization support is
appropriate for short term storage or RMI between applications running
the same version of Swing. As of 1.4, support for long term storage
of all JavaBeansTM
has been added to the java.beans
package.
Please see XMLEncoder
.
Nested Class Summary | |
private class |
BasicLookAndFeel.AudioAction
Pass the name String to the super constructor. |
Field Summary | |
private Object |
audioLock
Lock used when manipulating clipPlaying. |
private javax.sound.sampled.Clip |
clipPlaying
The Clip that is currently playing (set in AudioAction). |
Constructor Summary | |
BasicLookAndFeel()
|
Method Summary | |
(package private) static void |
compositeRequestFocus(Component component)
|
protected Action |
createAudioAction(Object key)
Returns an Action .
|
private static void |
doPrivileged(Runnable doRun)
Utility method that helps get permission for loading audio files. |
protected ActionMap |
getAudioActionMap()
Returns an ActionMap .
|
UIDefaults |
getDefaults()
This method is called once by UIManager.setLookAndFeel to create the look and feel specific defaults table. |
protected void |
initClassDefaults(UIDefaults table)
Initialize the uiClassID to BasicComponentUI mapping. |
protected void |
initComponentDefaults(UIDefaults table)
|
private void |
initResourceBundle(UIDefaults table)
Initialize the defaults table with the name of the ResourceBundle used for getting localized defaults. |
protected void |
initSystemColorDefaults(UIDefaults table)
Load the SystemColors into the defaults table. |
private byte[] |
loadAudioData(String soundFile)
Utility method that loads audio bits for the specified soundFile filename. |
protected void |
loadSystemColors(UIDefaults table,
String[] systemColors,
boolean useNative)
If this is the native look and feel the initial values for the system color properties are the same as the SystemColor constants. |
protected void |
playSound(Action audioAction)
Decides whether to fire the Action that is passed into
it and, if needed, fires the Action 's
actionPerformed method. |
Methods inherited from class javax.swing.LookAndFeel |
getDescription, getDesktopPropertyValue, getID, getName, getSupportsWindowDecorations, initialize, installBorder, installColors, installColorsAndFont, isNativeLookAndFeel, isSupportedLookAndFeel, loadKeyBindings, makeComponentInputMap, makeIcon, makeInputMap, makeKeyBindings, provideErrorFeedback, toString, uninitialize, uninstallBorder |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
private Object audioLock
private javax.sound.sampled.Clip clipPlaying
Constructor Detail |
public BasicLookAndFeel()
Method Detail |
public UIDefaults getDefaults()
LookAndFeel
getDefaults
in class LookAndFeel
LookAndFeel.initialize()
,
LookAndFeel.uninitialize()
,
UIManager.setLookAndFeel(javax.swing.LookAndFeel)
protected void initClassDefaults(UIDefaults table)
getDefaults()
protected void initSystemColorDefaults(UIDefaults table)
protected void loadSystemColors(UIDefaults table, String[] systemColors, boolean useNative)
systemColors
argument.
private void initResourceBundle(UIDefaults table)
protected void initComponentDefaults(UIDefaults table)
protected ActionMap getAudioActionMap()
ActionMap
.
This ActionMap
contains Actions
that
embody the ability to render an auditory cue. These auditory
cues map onto user and system activities that may be useful
for an end user to know about (such as a dialog box appearing).
At the appropriate time in a JComponent
UI's lifecycle,
the ComponentUI is responsible for getting the appropriate
Action
out of the ActionMap
and passing
it on to playSound
.
The Actions
in this ActionMap
are
created by the createAudioAction
method.
createAudioAction(java.lang.Object)
,
playSound(Action)
protected Action createAudioAction(Object key)
Action
.
This Action contains the information and logic to render an
auditory cue. The Object
that is passed to this
method contains the information needed to render the auditory
cue. Normally, this Object
is a String
that points to an audio file relative to the current package.
This Action
's actionPerformed
method
is fired by the playSound
method.
playSound(Action)
private static final void doPrivileged(Runnable doRun)
javax.swing.SwingUtilities#doPrivileged(final Runnable)
.
The SwingUtilities version is unusable here as it is package private.
doRun
- the object that needs special access, in this case,
to the file systemjavax.swing.SwingUtilities#doPrivileged(final Runnable)
private byte[] loadAudioData(String soundFile)
soundFile
filename. If this method is unable to
build a viable path name from the baseClass
and
soundFile
passed into this method, it will
return null
.
soundFile
- the name of the audio file to be retrieved
from disk
protected void playSound(Action audioAction)
Action
that is passed into
it and, if needed, fires the Action
's
actionPerformed
method. This has the effect
of rendering the audio appropriate for the situation.
The set of possible cues to be played are stored in the default table value "AuditoryCues.cueList". The cues that will be played are stored in "AuditoryCues.playList".
audioAction
- an Action that knows how to render the audio
associated with the system or user activity
that is occurringstatic void compositeRequestFocus(Component component)
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