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java.lang.Object javax.swing.plaf.metal.MetalUtils
This is a dumping ground for random stuff we want to use in several places.
Constructor Summary | |
(package private) |
MetalUtils()
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Method Summary | |
(package private) static void |
drawActiveButtonBorder(Graphics g,
int x,
int y,
int w,
int h)
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(package private) static void |
drawButtonBorder(Graphics g,
int x,
int y,
int w,
int h,
boolean active)
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(package private) static void |
drawDark3DBorder(Graphics g,
int x,
int y,
int w,
int h)
This draws a variant "Flush 3D Border" It is used for things like active toggle buttons. |
(package private) static void |
drawDark3DBorder(Graphics g,
Rectangle r)
This draws a variant "Flush 3D Border" It is used for things like active toggle buttons. |
(package private) static void |
drawDefaultButtonBorder(Graphics g,
int x,
int y,
int w,
int h,
boolean active)
|
(package private) static void |
drawDefaultButtonPressedBorder(Graphics g,
int x,
int y,
int w,
int h)
|
(package private) static void |
drawDisabledBorder(Graphics g,
int x,
int y,
int w,
int h)
|
(package private) static void |
drawFlush3DBorder(Graphics g,
int x,
int y,
int w,
int h)
This draws the "Flush 3D Border" which is used throughout the Metal L&F |
(package private) static void |
drawFlush3DBorder(Graphics g,
Rectangle r)
|
(package private) static void |
drawPressed3DBorder(Graphics g,
int x,
int y,
int w,
int h)
This draws a variant "Flush 3D Border" It is used for things like pressed buttons. |
(package private) static void |
drawPressed3DBorder(Graphics g,
Rectangle r)
This draws a variant "Flush 3D Border" It is used for things like pressed buttons. |
(package private) static int |
getInt(Object key,
int defaultValue)
|
(package private) static boolean |
isLeftToRight(Component c)
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Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
MetalUtils()
Method Detail |
static void drawFlush3DBorder(Graphics g, Rectangle r)
static void drawFlush3DBorder(Graphics g, int x, int y, int w, int h)
static void drawPressed3DBorder(Graphics g, Rectangle r)
static void drawDisabledBorder(Graphics g, int x, int y, int w, int h)
static void drawPressed3DBorder(Graphics g, int x, int y, int w, int h)
static void drawDark3DBorder(Graphics g, Rectangle r)
static void drawDark3DBorder(Graphics g, int x, int y, int w, int h)
static void drawButtonBorder(Graphics g, int x, int y, int w, int h, boolean active)
static void drawActiveButtonBorder(Graphics g, int x, int y, int w, int h)
static void drawDefaultButtonBorder(Graphics g, int x, int y, int w, int h, boolean active)
static void drawDefaultButtonPressedBorder(Graphics g, int x, int y, int w, int h)
static boolean isLeftToRight(Component c)
static int getInt(Object key, int defaultValue)
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