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Our scene:

Resolution: 800 * 600

Triangle count: 279875 triangles

Number of light sources: 4

Tree construction time: 17.2 seconds

AntiAliasing: 9 rays per pixel

Depth of field: 81 rays per pixel

Rendering infrastructure: We rendered our animation on about 20 cores (Yeah we built our own cip-pool to be finished fast)

Rendering time: We can't provide exact times because of the huge number of computers involved in our rendering (not all were running all the time). But alltogether it took about two days to render all the frames. Rendering times per frame ranged from 70 seconds up to 300 seconds (on a Quad Core Processor).

Photon map: The high quality photon map we used for the final rendering took 9200 seconds to build on a Quad Core Processor. The map contained exactly 993989 photons and used 104140 final gathering points.

Modelling: For modelling the scene we used the free software Blender (www.blender.org). All the models we haven't created ourselves were taken from Kator Legaz (http://www.katorlegaz.com), from Blender Model Repository (http://e2-productions.com) and from Blender for Architecture (http://blender-archi.tuxfamily.org). Thanks for the models.

 

Special Thanks to:

Everyone who helped us or offered us to help with rendering the animation: (without any special order) Janine Drägert, Äxel Born, Marko Külpmann, Andreas Dausend, Jerome and Sarah Bier, Jens Schmidt, Christoph Mörsdorf, Marc Mildenberger, Stephen Kemmerling and Basileios Anastasatos