src/rcrt/materials/DielectricMaterial.h

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00001 #ifndef DIELECTRICMATERIAL_H_
00002 #define DIELECTRICMATERIAL_H_
00003 
00004 #include "Material.h"
00005 
00006 namespace rcrt
00007 {
00008 
00009 class DielectricMaterial : public rcrt::Material
00010 {
00011 public:
00012         DielectricMaterial(const float& realIOR = 1, const RGBColor& absorb = RGBColor::BLACK);
00013         virtual ~DielectricMaterial();
00014         
00015         virtual RGBColor sample(const Vec3D& wOut, const Vec3D& wInc, Intersection& is);
00016         virtual RGBColor sampleDiffuse(const Vec3D& wOut, const Vec3D& wInc, Intersection& is);
00017         virtual RGBColor sampleSpecular(const Vec3D& wOut, const Vec3D& wInc, Intersection& is);
00018         virtual RGBColor getEmitted(const Vec3D& wOut, Intersection& is);
00019         virtual ScatterEvent scatterPhoton(Intersection& is, Photon* photon);
00020         
00021         virtual bool hasDiffuse() const;
00022         virtual bool hasSpecular() const;
00023         virtual bool hasTransmissive() const;   
00024         virtual bool refracts() const;
00025 };
00026 
00027 }
00028 
00029 #endif /*DIELECTRICMATERIAL_H_*/

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