src/rcrt/objects/DynamicObject.h

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00001 #ifndef DYNAMICOBJECT_H_
00002 #define DYNAMICOBJECT_H_
00003 
00004 #include "SolidObject.h"
00005 #include <vector>
00006 #include "../BIH.hpp"
00007 
00008 namespace rcrt
00009 {
00010 
00018 class DynamicObject : public rcrt::SolidObject
00019 {
00020 private:
00021         BIH<Primitive> localTree;
00022         
00023 public:
00024         DynamicObject(std::string name);
00025         virtual ~DynamicObject();
00026         
00027         void setPrimitives(std::vector<Primitive*>* prList);
00028         
00032         virtual void setWorldMatrix(const Matrix4D& mat);
00033         virtual Intersection intersect(Ray& r) const;
00034         virtual const AABB& getBoundingBox() const;
00035         virtual const Point3D& getCentroid() const;
00036 };
00037 
00038 }
00039 
00040 #endif /*DYNAMICOBJECT_H_*/

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