AreaLightSampler(AreaLight *l) | rcrt::AreaLightSampler | |
light | rcrt::AreaLightSampler | [private] |
LightSampler() | rcrt::LightSampler | |
root | rcrt::AreaLightSampler | [private] |
sample(const Point3D &p, const Vec3D &no, std::vector< LightSample > &samples, const int &maxSamples, Scene *scene) | rcrt::AreaLightSampler | [virtual] |
subdivide(LSTreeLeaf *leaf, std::vector< LightSample > &samples, const Point3D &p, const Vec3D &no, Scene *scene) | rcrt::AreaLightSampler | [private] |
~AreaLightSampler() | rcrt::AreaLightSampler | [inline] |
~LightSampler() | rcrt::LightSampler | [virtual] |