direction | rcrt::DirLight | [private] |
DirLight(const RGBColor &p, const Vec3D &dir) | rcrt::DirLight | |
emitPhoton(Photon *photon) const | rcrt::DirLight | [virtual] |
getDirection() const | rcrt::DirLight | |
getEmitted(const Vec3D &dir, const Point3D &pos) const | rcrt::DirLight | [virtual] |
getMinSamples() const | rcrt::Light | |
getObject() | rcrt::Light | [virtual] |
getPower() const | rcrt::Light | [virtual] |
getSampler() const | rcrt::Light | [virtual] |
hasSampler() const | rcrt::Light | [virtual] |
illuminate(const Point3D &p, const Vec3D &no) const | rcrt::DirLight | [virtual] |
illuminate(const Point3D &p, const Vec3D &no, std::vector< LightSample > &samples, const int &noSamples, Scene *s) const | rcrt::DirLight | [virtual] |
Light(const RGBColor &p=RGBColor(0), const int &minS=1) | rcrt::Light | |
minSamples | rcrt::Light | [protected] |
power | rcrt::Light | [protected] |
sampler | rcrt::Light | [protected] |
setPower(const RGBColor &pow) | rcrt::Light | [virtual] |
setSampler(LightSampler *ls) | rcrt::Light | [virtual] |
~DirLight() | rcrt::DirLight | [virtual] |
~Light() | rcrt::Light | [virtual] |