aspect | rcrt::PerspectiveCamera | [private] |
Camera() | rcrt::Camera | |
dir | rcrt::PerspectiveCamera | [private] |
focus | rcrt::PerspectiveCamera | [private] |
getAngle() | rcrt::PerspectiveCamera | [virtual] |
getDirection() | rcrt::PerspectiveCamera | [virtual] |
getFocus() | rcrt::PerspectiveCamera | [virtual] |
getPosition() | rcrt::PerspectiveCamera | [virtual] |
getRay(const Point2D &px) const | rcrt::PerspectiveCamera | [virtual] |
getResolutionX() const | rcrt::Camera | [virtual] |
getResolutionY() const | rcrt::Camera | [virtual] |
getUp() | rcrt::PerspectiveCamera | [virtual] |
getXAxis() | rcrt::PerspectiveCamera | [virtual] |
init | rcrt::PerspectiveCamera | [private] |
initialise(float angle, const Point3D &p, const Vec3D &d, const Vec3D &u, const int &resX, const int &resY) | rcrt::PerspectiveCamera | |
PerspectiveCamera() | rcrt::PerspectiveCamera | |
PerspectiveCamera(float angle, const Point3D &p, const Vec3D &d, const Vec3D &u, const int &resX, const int &resY) | rcrt::PerspectiveCamera | |
pos | rcrt::PerspectiveCamera | [private] |
resolutionX | rcrt::Camera | [protected] |
resolutionY | rcrt::Camera | [protected] |
setAngle(const float &angle) | rcrt::PerspectiveCamera | [virtual] |
setResolution(const int &resX, const int &resY) | rcrt::PerspectiveCamera | [virtual] |
up | rcrt::PerspectiveCamera | [private] |
update(const Point3D &p, const Vec3D &d, const Vec3D &u) | rcrt::PerspectiveCamera | |
vangle | rcrt::PerspectiveCamera | [private] |
xAxis | rcrt::PerspectiveCamera | [private] |
yAxis | rcrt::PerspectiveCamera | [private] |
zAxis | rcrt::PerspectiveCamera | [private] |
~Camera() | rcrt::Camera | [virtual] |
~PerspectiveCamera() | rcrt::PerspectiveCamera | [virtual] |