caustics | rcrt::PhotonMap | [private] |
causticTree | rcrt::PhotonMap | [private] |
currentRadius | rcrt::PhotonMap | [private] |
flat | rcrt::PhotonMap | [private] |
generate(const int &noPhotons) | rcrt::PhotonMap | |
generateJob(Light *light, std::vector< Photon * > *photons, std::vector< Photon * > *caustics1, const int &noPhotons, int &storedTotal) | rcrt::PhotonMap | [private] |
getMaxRadius() const | rcrt::PhotonMap | |
getRadiance(const Vec3D &wOut, const int &noGPhotons, const int &noCPhotons, Intersection &is) | rcrt::PhotonMap | |
globalTree | rcrt::PhotonMap | [private] |
maxBounces | rcrt::PhotonMap | [private] |
maxRadius | rcrt::PhotonMap | [private] |
PhotonMap(Scene *s, const float &maxRadius, const int &maxBounces, const float &flatten=0) | rcrt::PhotonMap | |
photons | rcrt::PhotonMap | [private] |
scene | rcrt::PhotonMap | [private] |
~PhotonMap() | rcrt::PhotonMap | [virtual] |