directLight(Intersection &is, const Vec3D &rayDir) const | rcrt::PhotonTracer | [private] |
getScene() const | rcrt::TracingStrategy | [virtual] |
noCPhotons | rcrt::PhotonTracer | [private] |
noGPhotons | rcrt::PhotonTracer | [private] |
photonMap | rcrt::PhotonTracer | [private] |
PhotonTracer(Scene *s, PhotonMap *photonMap, const int &noPhotG, const int &noPhotC) | rcrt::PhotonTracer | |
scene | rcrt::TracingStrategy | [protected] |
trace(Ray &r) const | rcrt::PhotonTracer | [virtual] |
rcrt::TracingStrategy::trace(Camera *cam) const | rcrt::TracingStrategy | [virtual] |
rcrt::TracingStrategy::trace(Camera *cam, const int &x0, const int &y0, const int &x1, const int &y1) const | rcrt::TracingStrategy | [virtual] |
TracingStrategy(Scene *s) | rcrt::TracingStrategy | |
~PhotonTracer() | rcrt::PhotonTracer | [virtual] |
~TracingStrategy() | rcrt::TracingStrategy | [virtual] |