n | rcrt::Vertex | [private] |
normal() | rcrt::Vertex | |
p | rcrt::Vertex | [private] |
pos() | rcrt::Vertex | |
setNormal(const Vec3D no) | rcrt::Vertex | |
setPos(const Point3D &pos) | rcrt::Vertex | |
setUV(const Point2D te) | rcrt::Vertex | |
tex | rcrt::Vertex | [private] |
uv() | rcrt::Vertex | |
Vertex() | rcrt::Vertex | |
Vertex(const Point3D &pos) | rcrt::Vertex | |
Vertex(const Point3D &pos, const Vec3D no) | rcrt::Vertex | |
Vertex(const Point3D &pos, const Vec3D no, const Point2D te) | rcrt::Vertex | |
~Vertex() | rcrt::Vertex | [virtual] |