rcrt::WoodMaterial Member List

This is the complete list of members for rcrt::WoodMaterial, including all inherited members.

absorbancercrt::Material [protected]
bumpFactorrcrt::Material [protected]
bumpMaprcrt::Material [protected]
framercrt::Material [protected]
getAbsorbance() const rcrt::Material [virtual]
getEmitted(const Vec3D &wOut, Intersection &is)rcrt::WoodMaterial [virtual]
getImagIORPart() const rcrt::Material
getIOR() const rcrt::Material
getRealIORPart() const rcrt::Material
getShadingNormal(Intersection &is) const rcrt::WoodMaterial [virtual]
hasDiffuse() const rcrt::WoodMaterial [virtual]
hasSpecular() const rcrt::WoodMaterial [virtual]
hasTransmissive() const rcrt::WoodMaterial [virtual]
iorrcrt::Material [protected]
Material(float iorR=1, float iorI=0, const RGBColor &absorb=RGBColor::BLACK)rcrt::Material
Material(const std::complex< float > &IOR, const RGBColor &absorb=RGBColor::BLACK)rcrt::Material
refracts() const rcrt::WoodMaterial [virtual]
sample(const Vec3D &wOut, const Vec3D &wInc, Intersection &is)rcrt::WoodMaterial [virtual]
sampleDiffuse(const Vec3D &wOut, const Vec3D &wInc, Intersection &is)rcrt::WoodMaterial [virtual]
sampleSpecular(const Vec3D &wOut, const Vec3D &wInc, Intersection &is)rcrt::WoodMaterial [virtual]
scatterPhoton(Intersection &is, Photon *photon)rcrt::WoodMaterial [virtual]
setBumpFactor(const float &f)rcrt::Material
setBumpMap(Texture2D *tex)rcrt::Material
setFrame(const int &n)rcrt::Material
woodrcrt::WoodMaterial [private]
WoodMaterial(const Point3D &org, const Vec3D &dir, const RGBColor &light, const RGBColor &light)rcrt::WoodMaterial
~Material()rcrt::Material [virtual]
~WoodMaterial()rcrt::WoodMaterial [virtual]


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