#include "Image.h"
#include "TexCoordinate.h"
#include "RGBAColor.h"
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Classes | |
class | Texture |
Enumerations | |
enum | Mode { WRAP = 0, REPEAT = 1 } |
Texture does support following texel coordinate wrapping modes. More... | |
enum | InterpolationMode { NEAREST = 0, LINEAR = 1 } |
Sampling mode. More... |
enum InterpolationMode |
enum Mode |