aperture() const=0 | Camera | [pure virtual] |
Camera(Vec3f pos, int resX, int resY) | Camera | [inline] |
depthSamples() const=0 | Camera | [pure virtual] |
dir() const=0 | Camera | [pure virtual] |
focusDistance() const=0 | Camera | [pure virtual] |
initRay(float x, float y)=0 | Camera | [pure virtual] |
mPos | Camera | [protected] |
mResX | Camera | [protected] |
mResY | Camera | [protected] |
pos() const | Camera | [inline] |
resX() const | Camera | [inline] |
resY() const | Camera | [inline] |
setAperture(float a)=0 | Camera | [pure virtual] |
setDepthSamples(unsigned int)=0 | Camera | [pure virtual] |
setDir(Vec3f dir)=0 | Camera | [pure virtual] |
setFastIncorrect()=0 | Camera | [pure virtual] |
setFocusDistance(float f)=0 | Camera | [pure virtual] |
setPos(Vec3f pos)=0 | Camera | [pure virtual] |
setSlowCorrect()=0 | Camera | [pure virtual] |
setUp(Vec3f up)=0 | Camera | [pure virtual] |
up() const=0 | Camera | [pure virtual] |
~Camera() | Camera | [inline, virtual] |