CloudShaderFactory(std::map< std::string, Texture * > &textures) | CloudShaderFactory | [inline] |
create(const std::string &type, std::stringstream &line, Scene *scene) | CloudShaderFactory | [virtual] |
mScene | TexturedShaderFactory | [protected] |
mTextures | TexturedShaderFactory | [protected] |
readBump(std::stringstream &line, Texture *&bump, float &bumppar) | TexturedShaderFactory | [protected] |
readTextures(std::stringstream &line, std::vector< Texture * > &texes) | TexturedShaderFactory | [protected] |
SceneBuilderFactory() | SceneBuilderFactory | [inline] |
ShaderFactory() | ShaderFactory | [inline] |
TexturedShaderFactory(std::map< std::string, Texture * > &textures) | TexturedShaderFactory | [inline] |
~SceneBuilderFactory() | SceneBuilderFactory | [inline, virtual] |