ShaderFactory Class Reference

#include <SceneBuilderFactories.h>

Inherits SceneBuilderFactory.

Inherited by TexturedShaderFactory, and TransparentShaderFactory.

Inheritance diagram for ShaderFactory:

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Collaboration diagram for ShaderFactory:

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List of all members.

Public Member Functions

 ShaderFactory ()
virtual Shadercreate (const std::string &type, std::stringstream &line, Scene *scene)=0

Detailed Description

Base class for shader parsing factories

Author:
Alex Busenius

Definition at line 229 of file SceneBuilderFactories.h.


Constructor & Destructor Documentation

ShaderFactory::ShaderFactory (  )  [inline]

Constructor

Definition at line 234 of file SceneBuilderFactories.h.


Member Function Documentation

virtual Shader* ShaderFactory::create ( const std::string &  type,
std::stringstream &  line,
Scene scene 
) [pure virtual]

Create a new shader based on type and data in the stream

Parameters:
type Statement type
line Line with data
scene Scene to initialize shader
Returns:
New shader

Implemented in CloudShaderFactory, WoodShaderFactory, MirrorShaderFactory, PhongShaderFactory, TransparentShaderFactory, CombineShaderFactory, RefractiveShaderFactory, and CookTorranceShaderFactory.


The documentation for this class was generated from the following file:
Generated on Fri Feb 1 00:02:29 2008 for Grayfall by  doxygen 1.5.1