#include <SceneBuilderFactories.h>
Inherits TexturedShaderFactory.
Inheritance diagram for WoodShaderFactory:
Public Member Functions | |
WoodShaderFactory (std::map< std::string, Texture * > &textures) | |
virtual Shader * | create (const std::string &type, std::stringstream &line, Scene *scene) |
Definition at line 319 of file SceneBuilderFactories.h.
WoodShaderFactory::WoodShaderFactory | ( | std::map< std::string, Texture * > & | textures | ) | [inline] |
Constructor
Definition at line 324 of file SceneBuilderFactories.h.
Shader * WoodShaderFactory::create | ( | const std::string & | type, | |
std::stringstream & | line, | |||
Scene * | scene | |||
) | [virtual] |
Create a new shader based on type and data in the stream
type | Statement type | |
line | Line with data | |
scene | Scene to initialize shader |
Implements ShaderFactory.
Definition at line 290 of file SceneBuilderFactories.cpp.
References TexturedShaderFactory::readBump(), Shader::setBumpCoefficient(), and Shader::setBumpTexture().