#include <SceneBuilderFactories.h>
Inherits TexturedShaderFactory.
Inheritance diagram for CookTorranceShaderFactory:


Public Member Functions | |
| CookTorranceShaderFactory (std::map< std::string, Texture * > &textures) | |
| virtual Shader * | create (const std::string &type, std::stringstream &line, Scene *scene) |
Definition at line 474 of file SceneBuilderFactories.h.
| CookTorranceShaderFactory::CookTorranceShaderFactory | ( | std::map< std::string, Texture * > & | textures | ) | [inline] |
Constructor
Definition at line 479 of file SceneBuilderFactories.h.
| Shader * CookTorranceShaderFactory::create | ( | const std::string & | type, | |
| std::stringstream & | line, | |||
| Scene * | scene | |||
| ) | [virtual] |
Create a new shader based on type and data in the stream
| type | Statement type | |
| line | Line with data | |
| scene | Scene to initialize shader |
Implements ShaderFactory.
Definition at line 399 of file SceneBuilderFactories.cpp.
References Shader::addTexture(), TexturedShaderFactory::readBump(), TexturedShaderFactory::readTextures(), Shader::setBumpCoefficient(), and Shader::setBumpTexture().
1.5.1