create(const std::string &type, std::stringstream &line) | OBJObjectFactory | [virtual] |
mShaders | ShadedObjectFactory | [protected] |
ObjectFactory() | ObjectFactory | [inline] |
OBJObjectFactory(std::map< std::string, Shader * > &shaders) | OBJObjectFactory | [inline] |
SceneBuilderFactory() | SceneBuilderFactory | [inline] |
ShadedObjectFactory(std::map< std::string, Shader * > &shaders) | ShadedObjectFactory | [inline] |
~SceneBuilderFactory() | SceneBuilderFactory | [inline, virtual] |