ShadedObjectFactory Class Reference

#include <SceneBuilderFactories.h>

Inherits ObjectFactory.

Inherited by OBJObjectFactory, and SphereObjectFactory.

Inheritance diagram for ShadedObjectFactory:

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List of all members.

Public Member Functions

 ShadedObjectFactory (std::map< std::string, Shader * > &shaders)

Protected Attributes

std::map< std::string, Shader * > & mShaders
 Mapping name -> Shader.

Detailed Description

Shaded objects parser

Author:
Alex Busenius

Definition at line 522 of file SceneBuilderFactories.h.


Constructor & Destructor Documentation

ShadedObjectFactory::ShadedObjectFactory ( std::map< std::string, Shader * > &  shaders  )  [inline]

Constructor

Definition at line 527 of file SceneBuilderFactories.h.


Member Data Documentation

std::map<std::string, Shader *>& ShadedObjectFactory::mShaders [protected]

Mapping name -> Shader.

Definition at line 535 of file SceneBuilderFactories.h.

Referenced by SphereObjectFactory::create(), and OBJObjectFactory::create().


The documentation for this class was generated from the following file:
Generated on Fri Feb 1 00:02:29 2008 for Grayfall by  doxygen 1.5.1