#include <SceneBuilderFactories.h>
Inherits ObjectFactory.
Inherited by OBJObjectFactory, and SphereObjectFactory.
Inheritance diagram for ShadedObjectFactory:
Public Member Functions | |
ShadedObjectFactory (std::map< std::string, Shader * > &shaders) | |
Protected Attributes | |
std::map< std::string, Shader * > & | mShaders |
Mapping name -> Shader. |
Definition at line 522 of file SceneBuilderFactories.h.
ShadedObjectFactory::ShadedObjectFactory | ( | std::map< std::string, Shader * > & | shaders | ) | [inline] |
Constructor
Definition at line 527 of file SceneBuilderFactories.h.
std::map<std::string, Shader *>& ShadedObjectFactory::mShaders [protected] |
Mapping name -> Shader.
Definition at line 535 of file SceneBuilderFactories.h.
Referenced by SphereObjectFactory::create(), and OBJObjectFactory::create().