create(const std::string &type, std::stringstream &line)=0 | ObjectFactory | [pure virtual] |
mShaders | ShadedObjectFactory | [protected] |
ObjectFactory() | ObjectFactory | [inline] |
SceneBuilderFactory() | SceneBuilderFactory | [inline] |
ShadedObjectFactory(std::map< std::string, Shader * > &shaders) | ShadedObjectFactory | [inline] |
~SceneBuilderFactory() | SceneBuilderFactory | [inline, virtual] |