angle() const | PerspectiveCamera | [inline] |
aperture() const | PerspectiveCamera | [inline, virtual] |
aspect() const | PerspectiveCamera | [inline] |
Camera(Vec3f pos, int resX, int resY) | Camera | [inline] |
depthSamples() const | PerspectiveCamera | [inline, virtual] |
dir() const | PerspectiveCamera | [inline, virtual] |
focusDistance() const | PerspectiveCamera | [inline, virtual] |
initRay(float x, float y) | PerspectiveCamera | [inline, virtual] |
mAngle | PerspectiveCamera | [private] |
mAspect | PerspectiveCamera | [private] |
mDir | PerspectiveCamera | [private] |
mFocus | PerspectiveCamera | [private] |
mPos | Camera | [protected] |
mResX | Camera | [protected] |
mResY | Camera | [protected] |
mUp | PerspectiveCamera | [private] |
mXAxis | PerspectiveCamera | [private] |
mYAxis | PerspectiveCamera | [private] |
PerspectiveCamera(Vec3f pos, Vec3f dir, Vec3f up, float angle, int resX, int resY) | PerspectiveCamera | [inline] |
pos() const | Camera | [inline] |
resX() const | Camera | [inline] |
resY() const | Camera | [inline] |
setAperture(float) | PerspectiveCamera | [inline, virtual] |
setDepthSamples(unsigned int) | PerspectiveCamera | [inline, virtual] |
setDir(Vec3f dir) | PerspectiveCamera | [inline, virtual] |
setFastIncorrect() | PerspectiveCamera | [inline, virtual] |
setFocusDistance(float) | PerspectiveCamera | [inline, virtual] |
setPos(Vec3f pos) | PerspectiveCamera | [inline, virtual] |
setSlowCorrect() | PerspectiveCamera | [inline, virtual] |
setUp(Vec3f up) | PerspectiveCamera | [inline, virtual] |
up() const | PerspectiveCamera | [inline, virtual] |
~Camera() | Camera | [inline, virtual] |
~PerspectiveCamera() | PerspectiveCamera | [inline, virtual] |