PhongShader Member List

This is the complete list of members for PhongShader, including all inherited members.

addTexture(Texture *tex)Shader
bumpCoefficient() constShader [inline]
bumpTexture() constShader
mBumpCoeffShader [protected]
mBumpTextureShader [protected]
mColorPhongShader [private]
mKaPhongShader [private]
mKdPhongShader [private]
mKePhongShader [private]
mKsPhongShader [private]
mSceneShader [protected]
mTexturesShader [protected]
normal(const Ray &ray) constShader
PhongShader(Scene *scene, RGBAColor color, float ka, float kd, float ks, float ke)PhongShader [inline]
removeTexture(Texture *tex)Shader
setBumpCoefficient(const float f)Shader [inline]
setBumpTexture(Texture *tex)Shader
shade(const Ray &ray) constPhongShader [inline, virtual]
Shader(Scene *scene)Shader
texture(unsigned int i) constShader
textureCount() constShader
~Shader()Shader [inline, virtual]


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