Primitive Member List

This is the complete list of members for Primitive, including all inherited members.

axes(const Ray &ray, Vec3f &x, Vec3f &y) const=0Primitive [pure virtual]
bounds() constPrimitive [inline]
calcBounds()=0Primitive [protected, pure virtual]
castShadows() constPrimitive [inline]
intersect(Ray &ray) const=0Primitive [pure virtual]
mBoundsPrimitive [protected]
mCastShadowsPrimitive [protected]
mShaderPrimitive [protected]
normal(const Ray &ray) const=0Primitive [pure virtual]
Primitive()Primitive [inline]
setCastShadows(bool cs)Primitive [inline]
setShader(Shader *sh)Primitive [inline]
shade(const Ray &ray) constPrimitive [inline, virtual]
shader() constPrimitive [inline]
texCoord(const Ray &) const Primitive [inline, virtual]
~Primitive()Primitive [inline, virtual]


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