addTexture(Texture *tex) | Shader | |
bumpCoefficient() const | Shader | [inline] |
bumpTexture() const | Shader | |
mBumpCoeff | Shader | [protected] |
mBumpTexture | Shader | [protected] |
mColor | RefractiveShader | [private] |
mInvRefractionIndex | RefractiveShader | [private] |
mRefractionIndex | RefractiveShader | [private] |
mScene | Shader | [protected] |
mTextures | Shader | [protected] |
normal(const Ray &ray) const | Shader | |
RefractiveShader(Scene *scene, const RGBAColor &color, float refractionIdx) | RefractiveShader | |
removeTexture(Texture *tex) | Shader | |
setBumpCoefficient(const float f) | Shader | [inline] |
setBumpTexture(Texture *tex) | Shader | |
shade(const Ray &ray) const | RefractiveShader | [inline, virtual] |
Shader(Scene *scene) | Shader | |
texture(unsigned int i) const | Shader | |
textureCount() const | Shader | |
~Shader() | Shader | [inline, virtual] |