#include <SceneBuilderFactories.h>
Inherits SceneBuilderFactory.
Inherited by Texture2DFactory.
Inheritance diagram for TextureFactory:
Public Member Functions | |
TextureFactory () | |
virtual Texture * | create (const std::string &type, std::stringstream &line)=0 |
Definition at line 183 of file SceneBuilderFactories.h.
TextureFactory::TextureFactory | ( | ) | [inline] |
Constructor
Definition at line 188 of file SceneBuilderFactories.h.
virtual Texture* TextureFactory::create | ( | const std::string & | type, | |
std::stringstream & | line | |||
) | [pure virtual] |
Create a new texture based on type and data in the stream
type | Statement type | |
line | Line with data |
Implemented in Texture2DFactory.