src/defines.h

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00001 #ifndef DEFINES_H
00002 #define DEFINES_H
00003 
00004 
00005 #include <cmath>
00006 
00007 
00008 // Simple logging macros
00009 #ifdef DEBUG
00010 #include <iostream>
00011 // Print x to STDOUT
00012 #define LOG(x) std::cout << "LOG " << __FILE__ << ":" << __LINE__ << " : " << x << std::endl;
00013 // per module logging
00014 #ifdef DOLOG
00015 #define LLOG(x) LOG(x)
00016 #else
00017 #define LLOG(x)
00018 #endif
00019 // Print x to STDOUT with lots of debugging information
00020 #define TRACE(x) std::cout << "TRACE " << __FILE__ << ":" << __LINE__ << " : " << __PRETTY_FUNCTION__ << " :  " << x << std::endl;
00021 #else
00022 #define LOG(x)
00023 #define TRACE(x) 
00024 #endif
00025 
00026 
00028 class Vec3f;
00029 class RGBAColor;
00030 
00031 
00033 extern const float  EPSILON;                
00034 extern const int    RESX;                   
00035 extern const int    RESY;                   
00036 extern const float  MIN_INFLUENCE;          
00037 extern const int    MAX_RECURSION_DEEP;     
00038 const static int    NUMBER_OF_THREADS = 1;  
00039 extern const unsigned int FRAMES;           
00040 
00041 // world / models constants
00042 extern const float  BALL_RADIUS;        
00043 extern const Vec3f  WORLD_UP;           
00044 extern const Vec3f  WORLD_UP_MASK;      
00045 extern const Vec3f  TABLE_MIN;          
00046 extern const Vec3f  TABLE_MAX;          
00047 
00048 // physical constants
00049 extern const float  PHYS_EPS;           
00050 extern const float  MUE_SLIDING;        
00051 extern const float  MUE_ROLLING;        
00052 extern const float  MUE_BALLS;          
00053 extern const float  COLLISION_LOSS;     
00054 extern const float  T_IMPULSE;          
00055 extern const float  GRAVITY;            
00056 extern const float  CONTACT_RADIUS;     
00057 extern const float  BALL_MASS;          
00058 extern const float  SPREAD_POW;         
00059 extern const float  SPREAD_MAX_V;       
00060 extern const float  FRAME_LENGTH;       
00061 
00062 
00067 float frand();
00068 
00069 
00077 float       lerp(float a, float b, float f);
00078 
00079 
00087 Vec3f       lerp(const Vec3f & a, const Vec3f & b, float f);
00088 
00089 
00097 RGBAColor   lerp(const RGBAColor & a, const RGBAColor & b, float f);
00098 
00099 
00100 #endif
00101 

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