src/defines.cpp File Reference

#include <cfloat>
#include "defines.h"
#include "TexCoordinate.h"
#include "Vec3f.h"
#include "RGBAColor.h"

Include dependency graph for defines.cpp:

Go to the source code of this file.

Functions

float frand ()
float lerp (float a, float b, float f)
Vec3f lerp (const Vec3f &a, const Vec3f &b, float f)
RGBAColor lerp (const RGBAColor &a, const RGBAColor &b, float f)

Variables

const float EPSILON = 1e-6f
 Some global constants float comparision constant.
const int RESX = 800
 default x resolution
const int RESY = 600
 default y resolution
const float MIN_INFLUENCE = 1.0f/256.0f
 lowest boundary for adaptive recursion termination
const int MAX_RECURSION_DEEP = 100
 maximum recursion depth for recursion
const unsigned int FRAMES = 24*6
 maximum default number of threads
const float BALL_RADIUS = 0.034f
 radius of the balls
const Vec3f WORLD_UP = Vec3f(0, 1, 0)
 Global up vector.
const Vec3f WORLD_UP_MASK = Vec3f(1, 0, 1)
 Vector to mask the up direction.
const Vec3f TABLE_MIN = Vec3f(-0.701, 1.0, -1.452)
 Lower left corner of the table plate.
const Vec3f TABLE_MAX = Vec3f( 0.679, 1.0 + 2*BALL_RADIUS, 1.438)
 Upper right corner of the table plate.
const float PHYS_EPS = 0.00005
 Independent epsilon for physics.
const float MUE_SLIDING = 0.3f
 Sliding friction factor between ball and table.
const float MUE_ROLLING = 0.01f
 Rolling friction factor between ball and table.
const float MUE_BALLS = 0.1f
 Friction factor between balls.
const float COLLISION_LOSS = 0.99f
 Factor of energy loss during a collision.
const float T_IMPULSE = 0.005
 Collision impulse length.
const float GRAVITY = 9.81f
 Gravity constant.
const float CONTACT_RADIUS = 0.005f
 Radius of the contact circle between ball and table.
const float BALL_MASS = 0.16f
 Ball mass.
const float SPREAD_POW = 0.6f
 Spread factor.
const float SPREAD_MAX_V = 2.0f
 Maximal spread velocity.
const float FRAME_LENGTH = 1.0f/24
 Frame length.


Function Documentation

float frand (  ) 

Generate a pseudorandom number uniformly distributed between [0.0, 1.0)

Returns:
pseudorandom number

Definition at line 46 of file defines.cpp.

Referenced by QuadAreaLight::illuminate(), DepthOfFieldCamera::initRay(), StratifiedSampleGenerator::samples(), and RandomSampleGenerator::samples().

RGBAColor lerp ( const RGBAColor a,
const RGBAColor b,
float  f 
)

Linearly interpolate 2 colors

Parameters:
a First value
b Second value
f Transmission coefficient
Returns:
Interpolated value

Definition at line 90 of file defines.cpp.

References RGBAColor::a(), RGBAColor::b(), RGBAColor::g(), and RGBAColor::r().

Vec3f lerp ( const Vec3f a,
const Vec3f b,
float  f 
)

Linearly interpolate 2 vectors

Parameters:
a First value
b Second value
f Transmission coefficient
Returns:
Interpolated value

Definition at line 75 of file defines.cpp.

float lerp ( float  a,
float  b,
float  f 
)

Linearly interpolate 2 float values

Parameters:
a First value
b Second value
f Transmission coefficient
Returns:
Interpolated value

Definition at line 62 of file defines.cpp.

Referenced by PerlinNoise::interpolatedNoise3D(), WoodShader::shade(), TransparentShader::shade(), RefractiveShader::shade(), PhongShader::shade(), MirrorShader::shade(), and CombineShader::shade().


Variable Documentation

const float BALL_MASS = 0.16f

Ball mass.

Definition at line 36 of file defines.cpp.

Referenced by BilliardPhysics::BilliardPhysics(), BilliardPhysics::dumpToFile(), BilliardPhysics::loadFromFile(), and SphereObject::SphereObject().

const float BALL_RADIUS = 0.034f

radius of the balls

Definition at line 21 of file defines.cpp.

Referenced by BorderCollision::collide(), BallCollision::collide(), BilliardPhysics::dumpToFile(), BilliardPhysics::loadFromFile(), PhysicalObject::updateProperties(), BilliardPhysics::willCollide(), and BilliardPhysics::willHitBorder().

const float COLLISION_LOSS = 0.99f

Factor of energy loss during a collision.

Definition at line 32 of file defines.cpp.

Referenced by BilliardPhysics::BilliardPhysics(), BorderCollision::collide(), BallCollision::collide(), BilliardPhysics::dumpToFile(), and BilliardPhysics::loadFromFile().

const float CONTACT_RADIUS = 0.005f

Radius of the contact circle between ball and table.

Definition at line 35 of file defines.cpp.

Referenced by BilliardPhysics::BilliardPhysics(), BilliardPhysics::dumpToFile(), BilliardPhysics::loadFromFile(), and PhysicalObject::updateProperties().

const float EPSILON = 1e-6f

Some global constants float comparision constant.

Definition at line 11 of file defines.cpp.

Referenced by Sphere::axes(), BilliardPhysics::BilliardPhysics(), BorderCollision::collide(), BallCollision::collide(), CameraInstructionMove::execute(), Box::extend(), SAHKDTree::findBestPlane(), SAHKDTree::generateEvents(), QuadAreaLight::illuminate(), PointLight::illuminate(), Ray::init(), Triangle::intersect(), Sphere::intersect(), KDTree::intersect(), Box::intersect(), Node::leafIntersect(), BilliardPhysics::loadFromFile(), Vec3f::normal(), TexCoordinate::normal(), Vec3f::normalize(), TexCoordinate::normalize(), SplitPlane::operator<(), Vec3f::operator==(), PhysicalObject::rotate(), WoodShader::shade(), TransparentShader::shade(), RefractiveShader::shade(), PhongShader::shade(), MirrorShader::shade(), Box::split(), BilliardPhysics::step(), PhysicalObject::updateProperties(), BilliardPhysics::willCollide(), and BilliardPhysics::willHitBorder().

const float FRAME_LENGTH = 1.0f/24

Frame length.

Definition at line 39 of file defines.cpp.

Referenced by BilliardPhysics::BilliardPhysics(), BilliardPhysics::dumpToFile(), BilliardPhysics::loadFromFile(), BilliardPhysics::step(), BilliardPhysics::willCollide(), and BilliardPhysics::willHitBorder().

const unsigned int FRAMES = 24*6

maximum default number of threads

Definition at line 18 of file defines.cpp.

const float GRAVITY = 9.81f

Gravity constant.

Definition at line 34 of file defines.cpp.

Referenced by BilliardPhysics::BilliardPhysics(), BilliardPhysics::dumpToFile(), BilliardPhysics::loadFromFile(), and PhysicalObject::updateProperties().

const int MAX_RECURSION_DEEP = 100

maximum recursion depth for recursion

Definition at line 17 of file defines.cpp.

Referenced by Scene::rayTrace(), RefractiveShader::shade(), and MirrorShader::shade().

const float MIN_INFLUENCE = 1.0f/256.0f

lowest boundary for adaptive recursion termination

Definition at line 16 of file defines.cpp.

Referenced by RefractiveShader::shade(), and MirrorShader::shade().

const float MUE_BALLS = 0.1f

Friction factor between balls.

Definition at line 31 of file defines.cpp.

Referenced by BilliardPhysics::BilliardPhysics(), BallCollision::collide(), BilliardPhysics::dumpToFile(), and BilliardPhysics::loadFromFile().

const float MUE_ROLLING = 0.01f

Rolling friction factor between ball and table.

Definition at line 30 of file defines.cpp.

Referenced by BilliardPhysics::BilliardPhysics(), BilliardPhysics::dumpToFile(), BilliardPhysics::loadFromFile(), and PhysicalObject::updateProperties().

const float MUE_SLIDING = 0.3f

Sliding friction factor between ball and table.

Definition at line 29 of file defines.cpp.

Referenced by BilliardPhysics::BilliardPhysics(), BorderCollision::collide(), BilliardPhysics::dumpToFile(), BilliardPhysics::loadFromFile(), and PhysicalObject::updateProperties().

const float PHYS_EPS = 0.00005

Independent epsilon for physics.

Definition at line 28 of file defines.cpp.

Referenced by BilliardPhysics::BilliardPhysics(), BallCollision::collide(), BilliardPhysics::dumpToFile(), BilliardPhysics::loadFromFile(), PhysicalObject::updateProperties(), and BilliardPhysics::willHitBorder().

const int RESX = 800

default x resolution

Definition at line 13 of file defines.cpp.

const int RESY = 600

default y resolution

Definition at line 15 of file defines.cpp.

const float SPREAD_MAX_V = 2.0f

Maximal spread velocity.

Definition at line 38 of file defines.cpp.

Referenced by BallCollision::collide(), BilliardPhysics::dumpToFile(), and BilliardPhysics::loadFromFile().

const float SPREAD_POW = 0.6f

Spread factor.

Definition at line 37 of file defines.cpp.

Referenced by BallCollision::collide(), BilliardPhysics::dumpToFile(), and BilliardPhysics::loadFromFile().

const float T_IMPULSE = 0.005

Collision impulse length.

Definition at line 33 of file defines.cpp.

Referenced by BilliardPhysics::BilliardPhysics(), BorderCollision::collide(), BallCollision::collide(), BilliardPhysics::dumpToFile(), and BilliardPhysics::loadFromFile().

const Vec3f TABLE_MAX = Vec3f( 0.679, 1.0 + 2*BALL_RADIUS, 1.438)

Upper right corner of the table plate.

Definition at line 25 of file defines.cpp.

Referenced by BilliardPhysics::BilliardPhysics().

const Vec3f TABLE_MIN = Vec3f(-0.701, 1.0, -1.452)

Lower left corner of the table plate.

Definition at line 24 of file defines.cpp.

Referenced by BilliardPhysics::BilliardPhysics().

const Vec3f WORLD_UP = Vec3f(0, 1, 0)

Global up vector.

Definition at line 22 of file defines.cpp.

Referenced by PhysicalObject::updateProperties().

const Vec3f WORLD_UP_MASK = Vec3f(1, 0, 1)

Vector to mask the up direction.

Definition at line 23 of file defines.cpp.

Referenced by PhysicalObject::updateProperties().


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